You can play the web exported version here:
https://garstka.dev/static/cycle_of_steel/index.html
Or try it out on steam:
https://store.steampowered.com/app/3136590/Cycle_of_Steel
This was my capstone project for my senior year at DePaul and developed in a group.
It features rogue-like gameplay with pixel art graphics in a dystopian future where you have to battle through robots.
It was developed in unity using built-in tilemap features, and a relatively simple random dungeon generation system, where it tried to generate more difficult rooms the further you are from the center. Each dungeon room was designed, but the order you encounter them in and the loot you obtain is random.
I may write more about the mechanics at some point, or better yet cycle of steel 2?